Since the game is free-to-play, microtransactions in this game only affect the appearance of your character and buying items do not distract you from the game in any way. These are all suggestions so some much suck but please take the time to look through them and tell me what you think □ This is about half of all my suggestions ever left in random posts etc. Mystera Legacy world offers endless dungeons, a variety of bosses, an abundance of different heroes and villains, as well as PVP arenas, tribal wars and much more. I myself opt for a high spd low def high crit and dmg build but the current skills aren’t much use for that. Catapults and invisible traps that only activate when someone has infamy and is in range? My last suggestion is different soills for different weapons…mby a skill tree so each person can have their own unique fighting style. Next off I thought that variable defense would be cool too as towers can do so much and mby a way of upgrading towers and not only health as health wouldn’t matter if said person alrea$y broke into said house. I recommend duo swords and the sky’s the limit for ideas. This would obviously decrease spd and mby Dodge as ur holding 2 weapons. When an enemy gets in range you can use the DAGGER instead of the bow in closerange. a bow with a dagger/knive in the offhand. one player try and sell the service of naming items for in-game items, but I would hardly call that pay to win. It can be both good and bad with buffs and penalities for different types (you lose the customary sheild for more Dodge and attk bonuses or skill). Mby more weapon types like flails, different bows (long bow-more range, crossbow-uses bolts arrows +tin high dmg low spd), not modern guns like musket etc which need a clear line of sight striaght and a targeting time and fist weapons like gloves and brass knuckles. Weight has been a big issue for me and probably others as the transportation in Mystera is next to null. bags from goblins s and backpacks from other mob as drops since they will be more valuable. I thought that maybe special gear dropped from certain mobs or chests on certain lvls would make the game more interesting and the underworld more meaningful. It feels weird using the same wepons in the same sequence again and again. I think that we should have more items than the customary ore types and weapons in general.
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